Forum Link Code:[url=]Team - Underworld Speed Trap Duo[/url]
This build is designed to farm the Underworld with a team made
of two trapping rangers. Its originality comes from the use of Echo
to duplicate Dust Trap, as well as the Nightfall skill Trapper's
Speed. The idea is to lay down just as few traps as you need to
kill the group you are going to pull, and for that, Dust Trap is
the best as it deals the most damage.
Attributes and Skills
Trapper 1 - Puller
Trapper 2 - Mime
Equipment
Usage
This build requires good coordination between the two
players.
- First, choose the trapping spot.
- Then, the Mime uses Arcane Mimicry on the Puller to copy his
Echo. The Puller must be carefull not to begin the combo before the
Mime has copied Echo, so the Mime should Ctrl-click on Arcane
Mimicry so that the Puller knows he can begin. Now both trappers
have Echo.
- The main sequence is: Trapper's Speed > Echo > Dust Trap
> copy of Dust Trap > Trapper's Speed > Dust Trap >
copy of Dust Trap. Just lay down the other traps while both Dust
Traps are recharging, and don't forget to always have Trapper's
Speed on you before you drop a trap.
- When each trapper has dropped two series of traps (which makes
a total of 8 Dust Traps equaling 8*5*26=1040dmg), the Puller can
aggro (don't forget to use Troll Unguent and Whirling Defense to
stay alive). The Mime should have finished laying down his second
Spike Trap by the time the mobs arrive. He should make a step
backwards and hit Whirling Defense.
Tips
- You don't have to put all the traps on the exact same location.
You can spread out a bit to cover a wider area. You'll just have to
make sure that when mobs trigger the first trapper's traps, they
trigger the second trapper's traps too.
- Good spots to put traps on are corners. When the puller comes
back, chased by mobs, they tend to take the shortest way, thus
grinding the wall inside the corner. The Puller should drop his
traps right inside the corner, while the Mime should drop his traps
a bit farther outwards. This way, you are sure that all of them
will be hit by Spike Trap and stay in the Dust Traps for their
whole duration.
- When you trap in an open area, put all your traps on the same
spot, except Spike trap. The Mime should place one a bit backwards
on the left and another one a bit backwards on the right of the
spot where the other traps are. This tactic is meant to counter the
AI which makes mobs spread out before engaging you to try to circle
you.
- Sometimes Aatxes won't stay on the traps for the whole
duration, so you have basically two solutions:
- Put a couple more Dust Traps on the trapping spot before
pulling them.
- Active trap them if they survive the initial traps.
-
- The first solution is as fast as the second and more reliable,
so each trapper should put 5 Dust Traps before the Aatxes are to be
pulled.
- Against Coldfire Nights, you can lay a single series each (for
a total of 4 Dust Traps, 2 Barbed Traps, 1 Flame Trap and 1 Spike
Trap) on their path, then run backwards. It's generally enough to
kill them.
- Against mobs that chase you from afar, such as the ones you
aggroed but didn't manage to kill, just run away until they break
aggro, then try to find the exact point where they aggro again. Put
a first series of traps just behind that spot, wait, and when the
second series is ready, put it down two steps forward. Stay on this
spot until the mobs come back at you, then walk two steps backwards
to make them trigger the first series of traps.
Variants
- Take Tripwire
instead of Troll Unguent for the mime. Use it just after the
enemies are knocked down for the first time so they will be knocked
down again, thus taking even more damage from the Dust Traps.
The build for trapper 1 can also be used to farm vermins outside
Senji's Corner, then replace Resurrection Signet with Ether Signet
and put the extra attribute points in inspiration magic and use it
the second time you lay the echoed dust trap.
- An excellent alternative for Trapper 1 is to run a pure Dust
Bomber build, the skills would include Arcane Echo, Echo, Dust
Trap, Serpent's Quickness, Ether Signet, Troll Unguent,
Whirling
Defense, and Sunspear Rebirth Signet. In order for this build
to work, you need to have 57 energy exactly, no more no less. Take
an end game Nightfall staff with plus 20 energy and set you armor
up with Radiant Insignias (don't put one in the head peice), Runes
of Attunement, and of course a Vigor of your choice. Your
attributes should be as follows:
Inspiration: 6
Expertise: 11+1
Wilderness: 12+3+1
You will run Serpents Quickness+Arcane Echo+Echo+Dust Trap+Echo
(from Arcane Echo)+Dust Trap+Dust Trap+Ether Signet
Go through your Dust Traps again once they recharge and if you
want you can lay another 4 Dust Traps with just Echo (making sure
to use Ether Signet in between skills) to make a grand total of 10
Dust Traps from Trapper 1 alone! If you do 10 Dust Traps, you'll
only have a few seconds to pull before they start going off, so I
recommend doing 8 until you find your medium.
Counters
This team build will give you a hard time against Terrorweb
Dryders, but with proper aggro, it is not impossible to destroy
them.
Notes
- This build is much faster than the traditional 3 man trapping
team, and gives you more chances to receive dropped ectos!
- This build was originally posted here: [1].
See also