Forum Link Code:[url=]Team - Urgoz Trappers[/url]

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This build has been designed for the following use:
Image:Urgoz Trappers in action.jpg
Urgoz trapping team in action

The Urgoz Trapping team is a build designed to clear the way to, and destroy Urgoz inside Urgoz's Warren as quickly as possible while keeping the odds of party failure to a minimum. The core of the build is trapping which is used to damage the large groups of enemies in the warren as well as to keep them off balance. The build relies on Edge of Extinction (or EoE) to destroy Urgoz when the party reaches his inner sanctum.

Build Concept

While there are different tactics for different situations (explained below, in the tactics section), the general outline of how this team works is as follows:

Build Details

Urgoz's Warren allows for a party of 12 members. However, at its core, this build is composed of 9 members:

Typically, the final three spots are filled with a backup trapper, a backup nuker and a backup monk. Such redundancy can protect the party from failing due to a team member leaving or getting disconnected.


The Trappers

The core three trappers should serve do three different roles, the fourth one can be a duplicate of either of the last two:

The EoE Trapper

This trapper specializes in bringing the skill Edge of Extinction at the highest possible level (16 Beast Mastery). This means that his/her Wilderness Survival traps (the bulk of the traps) will not be as potent. However, the presence of this trapper makes defeating many of the large groups in the warren much easier, as well as making the defeat of Urgoz himself a walk-in-the-park.

RangerRanger / Any Attribute Rank
Beast Mastery 12 + 3 + 1
Wilderness Survival 10 + 1
Expertise 8 + 1
Oath Shot

Oath Shot

Edge of Extinction

Edge of Extinction

Energizing Wind

Energizing Wind

Viper's Nest

Viper's Nest

Flame Trap

Flame Trap

Barbed Trap

Barbed Trap

Whirling Defense

Whirling Defense

Resurrection Signet

Resurrection Signet

Note: Because of the lower than usual Expertise rank, it's better if this trapper not carry Dust Trap.

Usage:

Equipment:

The Pure Trapper

The pure trapper has 16 Wilderness Survival and as such, his/her traps carry maximum potency. He/she is also in charge of laying down Quickening Zephyr (QZ).

RangerRanger / Any Attribute Rank
Wilderness Survival 12 + 3 + 1
Expertise 12 + 1
Spike Trap

Spike Trap

Flame Trap

Flame Trap

Barbed Trap

Barbed Trap

Dust Trap

Dust Trap

Quickening Zephyr

Quickening Zephyr

Whirling Defense

Whirling Defense

Optional

Optional

Resurrection Signet

Resurrection Signet

Usage:

Equipment:

Variations:

The Hybrid Trapper

The Hybrid trapper has high Wilderness Survival and Beast Mastery to act as a support trapper for the Pure trapper as well as a backup in case the EoE trapper leaves or is disconnected. This is mainly because EoE is such an important component of defeating Urgoz.

RangerRanger / Any Attribute Rank
Wilderness Survival 11 + 3 + 1
Beast Mastery 10 + 1
Expertise 10 + 1
Spike Trap

Spike Trap

Flame Trap

Flame Trap

Barbed Trap

Barbed Trap

Dust Trap

Dust Trap

Quickening Zephyr

Quickening Zephyr

Whirling Defense

Whirling Defense

Edge of Extinction

Edge of Extinction

Resurrection Signet

Resurrection Signet

Usage & Equipment:

The Nukers

The two nukers will have the exact same build and their main focus should be Fire Magic. The build could be any Build:E/Me Heavy Nuker build, but for Urgoz, the following basic build seems to work best:

ElementalistElementalist / Any Attribute Rank
Fire Magic 12 + 3 + 1
Energy Storage 12 + 1
Fireball

Fireball

Breath of Fire

Breath of Fire

Rodgort's Invocation

Rodgort's Invocation

Meteor Shower

Meteor Shower

Glyph of Energy

Glyph of Energy

Optional

Optional

Optional

Optional

Resurrection Signet

Resurrection Signet

Usage:

Equipment:

The Healers

The monks in the party should all specialize in Healing Prayers primarily. While other healing builds (such as boon prot) can be just as useful, the heavy presence of mesmers in the final few rooms of the Warren makes builds that rely on Protection Prayers less effective. Such builds tend to rely on enchantments which will be consistently removed by Greater Blood Drinkers and Maddened Mind Wardens. All monks should run a build along these lines:

MonkMonk / Any Attribute Rank
Healing Prayers 11 + 3 + 1
Divine Favor 10 + 1
Protection Prayers 10 + 1
Word of Healing

Word of Healing

Protective Spirit

Protective Spirit

Healing Touch

Healing Touch

Heal Party

Heal Party

Extinguish

Extinguish

Holy Veil

Holy Veil

Optional

Optional

Rebirth

Rebirth

Usage:

Equipment:

Variations:
There can be many variations for the monk builds as the only essential skills are Heal Party and Protective Spirit. All other skills can be replaced with others in a very flexible manner...

The Bipper

The BiP necromancer is the energy source of the party. Without him/her, the run can take an hour longer. The presence of the necro allows the trappers to trap faster, the monks to heal more frequently and the whole party to simply take on bigger groups of enemies. The build is no different that Build:N/any BiP Necro with the addition of a traversal skill for room 3.

NecromancerNecromancer / Any Attribute Rank
Blood Magic 12 + 3 + 1
Soul Reaping 10 + 1
Death Magic 8 + 1
Blood is Power

Blood is Power

Blood Renewal

Blood Renewal

Well of Blood

Well of Blood

Consume Corpse

Consume Corpse

Well of Suffering

Well of Suffering

Optional

Optional

Optional

Optional

Resurrection Signet

Resurrection Signet

Usage:

Equipment:

The Ritual Lord

The Ritual Lord ritualist is a Communing-specialized ritualist who maintains 3 very imporant defensive Binding Spirits up. The main objective is to create a spike-free zone for the party to operate in.

RitualistRitualist / Any Attribute Rank
Communing 12 + 3 + 1
Spawning Power 12 + 1
Shelter

Shelter

Displacement

Displacement

Union

Union

Earthbind

Earthbind

Boon of Creation

Boon of Creation

Ritual Lord

Ritual Lord

Optional

Optional

Flesh of My Flesh

Flesh of My Flesh

Usage:

Equipment:

Tactics

The build primarily follows the mission walkthrough in the article Urgoz's Warren, the following are tactics specific to this build:

Room 1:

Room 2:

Room 3:

Room 4:

Room 5:

Room 6:

Room 7:

Room 8:

Room 9:

Room 10: Urgoz's Inner Chamber

Variations

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