Forum Link Code:[url=]W-Me Hydra Slayer[/url]
The Effectiveness of this build has been compromised. "Victory is Mine!" now targets
only one foe and no longer delivers the massive Health and Energy
boost, making it more difficult to engage groups of creatures.
Overview
This build makes use of Mesmer stances as well as the combination of Epidemic and "Victory is Mine!" to great
self-supportive tanking
effect. It is, however, limited mainly to predictable PvE skirmishes. Due to the
unpredictible nature of PvP,
this build is much less effective there.
Skills
Attribute points
Equipment
A sword with the modifier +15% damage (while health is above 50%
or while in a stance) is recommended. Additionally, a shield (such
as the Crimson Carapace Shield) with the
modifiers Health +45 (while in a stance) and Received Damage -2
(while in a stance) is recommended.
Gladiator's Armor parts are recommended,
but not required unless you die extensively, which should not
happen.
Usage
- Dolyak
Signet is critical to fighting Hydra and other creatures which have
knockdowns. The
armor bonus is still quite useful against enemies who do not, but
it is advisable to reduce the Strength attribute to around 9 or 10, and raise Tactics to 12.
- Find a Hydra (or several, this build can
easily handle a group or two), and run toward it. It will either
cast Fireball or Meteor. If it casts Meteor, activate Dolyak Signet just
before it finishes casting (you should be in or close to melee range now).
- When fighting Mahgo Hydra, engaging more than 3 at a time is
difficult, and should be avoided. If you have room to dance, try to
avoid their initial Meteor Shower casts before activating Dolyak Signet to
avoid unnecessary damage.
- Apply Sever
Artery and Gash to your
target. If you are fighting two or more, use Epidemic before using "Victory is Mine!". This will
instantly recover all 15 energy spent, and provide around 200
points of healing.
- Save Ether
Feast for when you need a quick heal while "Victory is Mine!" is
recharging.
- Switch targets when one enemy is nearly dead, and reapply Sever Artery
-> Gash -> Epidemic -> "Victory is Mine!". This will
give you one last heal from that enemy's conditions, and the bleeding will finish it
off.
Weaknesses
- This build has no defense against Blind. Skills that cause Blind include: Blinding Flash, Dust Trap, Throw Dirt, and Signet of Midnight. Watch out for Phantoms when fighting Mahgo Hydra in Perdition
Rock, as it will take some time to kill one, and is deadly
while fighting other creatures.
- This build has little counter for enemies who move often, and
is likewise suited more toward solo farming rather than grouped play.
- This build relies on the ability to deliver the conditions Bleeding and Deep Wound. When facing
Undead or other
non-fleshy creatures, it lacks the ability to quickly heal itself.
While Ether
Feast is still an option, it takes much longer to cast and will
prolong battles, and relies on the foe having energy.
Variants