Forum Link Code:[url=]W-Mo Bold Forge Runner[/url]
The Bold Forge Runner is the fundamental Warrior running
build that can be used to great effect in running from Beacon's Perch
to Droknar's Forge. The key feature of this
build is the lack of any Healing Prayers skills. With small
modifications it's the perfect basis for most Warrior running
builds, and almost all Warrior running routes.
Attributes and Skills
Equipment
Armor
- Full Gladiator's Armor for maximum energy.
- Helm alternative: Lieutenant's Helm for shortened Hex duration at the expense of one less
point of Tactics (13), 1 Energy, and only 60 AL compared to the
Gladiator's head gear.
Runes
- Rune of Superior or Major
Vigor
- Rune of Superior
Absorption
Weapons
- Any one-handed weapon that increases health, and/or
energy:
- Katana of Fortitude (from
Factions - Divine
Path) - plus 5 Energy always and plus modification of your
choice (preferrably + Health).
- Any sword and an "I Have the Power!" inscription. (If you
have Nightfall)
- A shield with maximum armor (+16) with attribute requirement in
Tactics:
- Grognar's Defender [Green Item; Received
Dmg: -2 (In Stance); +45 HP (In Stance)] - The Runner's Best Stance
Shield Choice.
- Emboldened Carapace Shield from Hagnon
Warblade [Health +60 (while hexed), Received damage -3 (while
hexed)] - For hex passages of the run.
Note: Of course, you are free to use the collectors'
shield versions instead of the Green ones.
Usage
General
Core Running Sequence
- Use Sprint, and Charge for running. It's the
sequence which you can use without any gaps.
- Use Balanced Stance to counter knockdowns by
Frost Worms, Ice Golems, Tundra Giants, and Azure Shadows.
Note: Balanced Stance cancels Sprint, for they are both
stances. Never use them simultaneously if you don't want to lose
either of them. Balanced Stance should be used with "Charge!"
instead. Balanced Stance will outlast "Charge!" by 8 secs. Use
Balanced Stance, wait 4-8 secs and activate "Charge!". It is better
to be quicker in escape than in approach due to aggro/ deaggro
behavior of the NPCs.
Healing
- Use Healing Signet in safe spots for healing.
- Use Endure
Pain for extra health boost in passages of the run where you
encounter much damage.
Note: Be aware of the fact that "runners run, and
healers heal." Only heal yourself if it is really
necessary.
Hex-Countering Mechanism
- Cast Holy Veil
on yourself as major hex-protecting mechanism.
- Use Smite Hex
as major hex-remover.
Note #1: Always use Smite Hex for removing a Hex
before canceling Holy Veil. By not canceling Holy Veil first
you make sure that the enemies still need twice as long to cast for
their hexes.
Note #2: For an extra hex remover cast Holy Veil and wait
for it to recharge. By canceling it, recasting, and canceling it
again, you can remove up to two hexes only with Holy Veil.
Conditions
Note: Beware traps set by Pinesouls that cripple you for quite a long time. It is not unlikely
that two traps are behind each other. Go on running crippled to
check whether a second trap is about to ignite; only then use Purge
Conditions to reduce the chance of getting trapped twice to a
minimum. Alternatively, Mend Ailment can replace Purge Conditions for
countering multi-traps.
Ice Imps
- Cast Holy Veil on yourself before encountering them. Either
outstand the first Mind Freeze on you or remove it with Smite Hex
while Holy Veil is still being on you.
Worm Tunnel
- On entering the worm tunnel do not aggro the Ice Imp
patrol.
- Run into the tunnel with Sprint as long as possible until Frost
Worms pop up. Activate Balanced Stance, jog for some seconds, and
escape with "Charge!".
- In some of the spawns, the tree behind the tunnel is a safe
spot for regeneration.
Note: Sprint cancels Balanced Stance, for they are both
stances. Never use them simultaneously if you don't want to lose
either of them.
- Cast Holy Veil on yourself before encountering the Ice Golems behind the
tunnel. Use Smite Hex for removing their Deep Freeze. Cancel
Holy Veil only if it is really necessary. Refrain from using Holy
Veil if there are Avicara Guile between your current location and
the Ice Golems, as Avicara Guile can and will remove your Holy Veil
immediatly.
Troll Cave
- In most spawns and due to lag it is highly advisable to lure
the Mountain Trolls either out of the cave, or around the Icicles
in the cave.
Wurm Path
- Use Sprint for covering the first meters of the Wurm Path
(beginning right behind the bridge of the Troll Cave).
- Try to run at the right-hand side.
- Use Balanced Stance when getting knocked down for the first
time.
- Use "Charge!" when you get in aggro range of the Grawl
Patrol.
- Jog with Balanced Stance, or Sprint all along the path.
- Use Healing Signet after a Wurm popped up, when you escaped him
and it is outside your aggro circle.
Ice Golem Path
- Encounter them only with fully recharged Balanced Stance and
Holy Veil being already up.
- Use the shortest and therefore quickest path available,
avoiding as many Pinesouls and Ice Golems as possible. Be fond of
running through Grawls rather than through Pinesouls and Ice
Golems.
- Beware of more than one trap set by Pinesouls.
- Avoid Stone Summit Heretic at any cost.
Note: If a Muddy Terrain Spirit was already cast (e.g. due
to another runner in your group or by accident), wait for it to die
before attempting the run-through.
Attention: Survivor Title Hunters can survive
here. Therefore, they just stand in the lower right corner when
entering the Drift. It may need some spawns, for the patrols always
tend to use a slightly different path depending on other NPC
groups. Millimeter work!
- Go to the right immediately, and if there is anyone you are
running that is not going for survivor title, tell them to run into
the patrol there as well.
- Efficiently use Balanced Stance and "Charge!" here against
groups of Tundra Giants, and Azure Shadows.
Note #1: Beware of lag in the Troll Tunnel. It is
advisable to lure some Mountain Trolls or even Ice Golems out to
guarantee a secure run-through. Cast Holy Veil on yourself to avoid
a minor slow-down by the Ice Golems when running through the
tunnel.
Note #2: It is not necessary to use Balanced Stance for
these low-level Ice Golems that do not knock you down.
- Before encountering the first Azure Shadows cast and recharge
Holy Veil.
- Activate Balanced Stance when the first Signet of
Judgments are about to hit you.
- Use "Charge!" in the first corner near the Azure Shadow
Boss.
- Use Endure Pain when running through the groups of
Avicara.
Variants
Notes
Endure Pain Bug
After Endure Pain ends your Health may drop to 1. Due to the
Endure Pain
Bug do not activate Healing Signet after having 1 Health - this
would kill you immediately due to negative health and positive
signet healing. Wait for your Health bar to gain pips and regaining
above 1 Health again before using Healing Signet.
Possible Routes
Listed below are the possible high-level routes that this build
and its variants can be run with:
Prophecies
- Beacon's Perch -> Camp Rankor -> Droknar's
Forge
- Camp Rankor
-> Deldrimor War Camp
- Copperhammer Mines -> Iron
Mines of Moladune -> Marhan's Grotto -> Thunderhead
Keep
External Links
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