[url=]W-any Drunk and Desperate[/url]| This build has been archived and is
not updated by the GuildWiki community.
This build is only maintained for historical reference and may contain incorrect or outdated information. Reason: Steady Stance, introduction of Nightfall Campaign. |
This build makes use of the synergy between Flourish, the two versions of Drunken Blow, Balanced Stance and the hammer attack Renewing Smash to avoid the downfalls of the two blows and inflict long-lasting conditions on foes. Flourish is a difficult skill to time, and this build is therefore not recommended for new players.
| Attribute Rank | |
|---|---|
| Strength | 8 + 1 |
| Hammer Mastery | 10 + 1 |
| Tactics | 12 + 1 + 3 |
The following can be considered for adrenaline outlets:
An extreme variant exists, using a Ranger primary and Warrior secondary. Expertise will make up for the lack of energy, and Flourish will be used solely to recharge skills and not for energy management. Replace Sprint with a ranger stance of your choice.
Assassins relying on critical strikes to do their damage function very poorly against this build because of the countering effect of Balanced Stance. In addition, you are immune to knockdowns from Elementalist spells and other warriors.