Forum Link Code:[url=]W-any Steady Warrior[/url]
This build relies on the Nightfall skill Steady Stance and other Tactics skills to lay down high
damage. On top of providing steady damage, it also has energy denial, has
an Unblockable attack, and gives a constant +24 armor, to everyone
within earshot. With all that, this build also has great energy
management and lots of adrenaline gain.
Attributes and Skills
Equipment
- Sundering Axe of Axe Mastery or fortitude
- Radiant Insignia on all the armor
- Superior Vigor,Superior Absortion, and a Rune of
Attunement
Usage
- The best combo to use is...
Steady Stance--> Drunken Blow or Desperation Blow-->
Soldier's Strike--> "Watch Yourself!" (While Soldier's Strike is
Activating, because shouts can be used while other skills are
activating)--> "Fear Me!"
- By that time, Steady stance should be recharged (the whole
combo takes 5 seconds), and you can go at it again
Even if you miss with desperation blow or drunken blow with
Steady Stance active, you will still get the adrenaline and energy
gain, so that can still be used without fear of wasting energy, and
to keep up energy management
- If you run low on energy (You get rezzed, or just have low
energy), a good way to regain it is to take Soldier's Strike out of
the rotation until you can get your energy back up with steady
stance
Another decent combo is to use "Fear Me!" to drain lots of
energy from enemy troops. Use "Fear Me!" then while shouting use
the steady stance combo, once you strike "Fear Me!" would have been
recharged and shout it again, then use Soldier's Strike to recharge
"Fear Me!". Within five seconds every nearby enemy just lost 12
energy which can be quite devastating to elementals because of some
of the large energy requirements.
Variants
- Use a hammer for more spike damage
- Use a Sword and switch
out a skill for Riposte
- Switch healing signet for Lion's Comfort
- If using a sword, you could switch out a skill for Final Thrust since
you build adrenaline so fast
- If you know you will be healed, then switch healing signet out
for an attack skill. this build gains lots of adreniline fast, so
choose an adrenal skill
- Sun and Moon Slash can be used
- Assassin secondaries can use Signet of Malice. With all the
conditions you are spreading, you will remove many from yourself if
this is used right
- If using an axe, you can
use Critical
Chop
- If using an axe, Disrupting Chop
is a good, spammable interrupt.
- Change to W/D and use a scythe instead. Scythes will condition
all foes hit with the AoE of the scythe.
- Mesmer secondaries can bring Epidemic to spread the condtitions you put on an
enemy to all the enemies adjacent to that one.
- Switch Soldier's Strike for Thrill of Victory
Counters
- Standard Warrior counters (eg Mesmers, Crippling)
- Knockdowns can
delay the combo, but not by much
- Energy
denial can be easy, because 2 pips of energy can easily be taken away, and if the
warriors' energy is constantly below 5, they can't use steady
stance and Drunken Blow or Desperation Blow for energy
management